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One player acts out words created for them. Everyone else tries to guess the words. The longer the word, the more points the word-builder(s)/actor get.

If playing with 6+ players, split into at least 3 teams of 2 or 3 players. With 4 or 5 players, you can play a variant involving 'temporary teams'.

This game was originally inspired by Lindz suggesting the central mechanism for the name 'Dramatickell'.

Having one player do both the wordmaking and acting led to unnecessary delays in between acting.

The 2nd test test saw a brainwave that made it playable for 'only' 4 or 5 players.

It has only been tested thrice and is still in flux.

After test 3, the main issue was the logistical difficulty of handling 9 cards. I think that 7 or 8 might be a better hand size.

Lindz Crichton, Bez,

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Early Design
Make words. Act words. Guess words.